300475 - Project's Developing Diary #1 - #5
- Chính Xa Xuân
- Dec 27, 2021
- 7 min read
300475 will be the next FPS game after 7554. Because the game is set during The Resistance War Against America, it is scheduled to be released before The Reunification Day, which is April 30.
Hiker Games has a clear advantage in developing 300475 when compared to 7554:
Many years of game making experience
The prospering of Game-making technology
The thriving of Vietnamese game-developing community
The awareness of copyright among Vietnamese gamers has increased
However, there are some disadvantage that they admitted to have while developing 300475:
Game community's context has changed a lot
Game quality requirements are getting higher and higher
Supporting does not mean donating money
Sensitive game context
Enjoy reading these Project Diary. I will update more in the future.

I. Project Diary #1
Hello everyone!
A few words to share.
The most exciting and exciting emotions must have passed. Today the studio wants to share a few more things.
First, I hope everyone will be patient and patient with Hiker Games. As the studio said, this is an unprecedented project.
The essence of the crowdfunding story is a story of trust. And trust always requires building.
Those who have supported the studio from the very beginning, you already have faith in Hiker Games. (Thank you again)
The studio's job is to keep making more people believe.
That's why, we planned to take 1 year to do this.
Studio must also share very sincerely, we, currently, cannot devote 100% of our time and resources to this work.
Studio members only use time outside of hours, or when waiting for work from projects to do this.
You all know, if you want to be 300475, the studio must first make sure you are alive, even healthy.
Therefore, the studio cannot always maintain the heat of this project every day. But the studio will make sure to always have new information for you about the project, at least every 2 weeks.
If you ask why the studio doesn't wait until there are more pictures of the game, video... will you announce the project?
Then here is the studio's answer:
12 years of making games, the biggest lesson the studio has learned, is that what we think is good, is right, is not necessarily true.
We needed to find a way to verify our thoughts as early as possible. For now, at least, the studio has grounds for hope.
Although the way is still very far, but at least there is a basis for us to take the next steps.
Update information
This week, the studio's artists are completing the first 3D models. We'll show it off as soon as it's finished.

Character concept illustration
Programmers started to get acquainted with Unreal Engine. Studio is already familiar with Unity, so this stage focuses only on the ability to master Unreal.
Previously, the studio made 7554 with a much less popular engine, so the studio programmers were also quite confident in this. Let's wait and see how it goes.
Regarding the script, we are still digging, analyzing more successful FPS games, learning lessons from 7554, learning more documents about battles. The motto is to go slowly but surely.
In addition, since the decision to announce the project, the studio has understood that there will be mixed opinions. This, of course, must be accepted. There is no such thing as a supporter in the world.
If you guys support the studio, when arguing with people who don't, let's not attack and kill each other. That didn't really help.
Remember with the same studio, persuasion is what we need to do.
Please continue to stand shoulder to shoulder with us.
II. Project Diary #2
Last week, the studio continued to "fix" some direction for 300475, we wanted to update some important bullet points for everyone to grasp.
1. About the general design orientation.
The studio team will not design the game in the direction of combining dry history lectures like 7554.
We defined making games to inspire players to learn more about history, not to use games as a tool to learn history.
The focus is on making the experience good for players and showing the unique characteristics of the battles in the anti-American resistance war.
Historical information will be conveyed by interlacing and integrating appropriately, not as lengthy as the intro of 7554.
Do not try to cram time, volume, otherwise make the game better.
The decisive factors put into the game, will have to be put in the most rigorous spirit.
Regarding the game content, the studio will not deify or exaggerate any details, as well as related content. At the same time, we will respect and be careful with the content and history used, avoid distorting the truth and wrongly smearing the dignity of any side in the war.
2. About the duration and number of screens
The studio is expected to design around 15-18 levels, with the average playing time for singles being 5 to 6 hours.
This estimate, is referenced by the standards of a few recently released FPS games.
Example with COD : https://howlongtobeat.com/game?id=82091
3. About the implementation.
In the past week, we have completed the story board for the teaser video.
In this teaser video, we'll show off the studio's mastery of the Unreal Engine.
This teaser also aims to convey a small part of the spirit of 300475, to help you have a more specific picture of 300475's prospects.
We understand, for many of you reading this update, the teaser is very important content to build and strengthen your trust in the project. Therefore, the studio will make every effort to make this teaser video as convincing as possible.
Studio also note, this is not a trailer or demo of the game, because the project has not yet started production as announced on the homepage.
The time to make this video will take place for many months, so don't be impatient.

Studio artists are only working on the first items.
Best regards and see you next week.
III. Project Diary #3
In the third week, we have been doing the following things.
Graphics:
Artists continue to perfect the 3D model of a standard Liberation Army soldier and a standard American soldier character.
Although determined not to race technology, but with the fact that the quality of the current games, the studio is also having to invest in order to make the game's graphics quality "decent".
Pictures of 3D models in progress
There are also quite a few new problems, new technologies being tested and applied. So perfecting this first character is quite long, and takes time.
The studio is also learning the "production process" of other games around the world, in order to have a correct, targeted and correlated view for later comparison.
The studio is also working on building the environment for the footage and game scenes for the teaser video.
We apologize for not being able to reveal the setting the studio has chosen to be in. Because if you reveal too much, the attractiveness to people will be greatly limited
Game design:
The game design team still approaches in the spirit of a successful crowdfunding project. We still continue to work on synthesizing documents, carefully studying the battles that we plan to include.
We are assuming, if the first 3 levels of the game are battles A, B, C. What we will do, so that the levels are really good, interesting, and impressive to the players.
Getting acquainted with Engine
The studio's environmental artists, programmers, and technical artists are also getting more familiar with the Unreal Engine.
Preliminary assessment, this is a very powerful Engine, but to really master it, it will take a lot of time.
During this initial period, the transition from the familiar Unity environment to Unreal was generally slow, and quite challenging.
One of Hiker's favorite maxims is "Inspiration only gets you started. Discipline gets you done".
This is the time for the Hiker team to always engrave this maxim.
IV. Project Diary #4
Graphics
The studio continues to perfect the two standard characters.
The latest images of soldiers of the National Front for the Liberation of South Vietnam.
The latest pictures of American soldiers

Some 3D models of vehicles, used for environment, context
Game design
This week, we decided to add a few important bullet points.
1. The story part of the game will not try to build a complex structure, easy to create forced, illogical, not coming, "cheesy" situations. In short, it's not necessary to have character lines throughout all of 300475's levels. Instead, we're determined to build each level, which will tell a true "coming" story about the experience. , feeling.
This approach, will make the deployment of levels of 300475 more convenient, because unlike 7554, 300475 has a few characteristics:
The duration of the context is longer. About 15 years compared to 7554's 9 years.
The context space stretches across North Central South, while 7554 is only in the North.
Experience extremely rich and different armies and battles.
2. Also from this approach, we have found a very reasonable solution, used to connect the levels together logically in the game, while still creating a strong emotional impression. This solution will also make the game more "accessible" to the majority of the public, who still have a lot of "discrimination" about the game. Another plus point of this solution, is that it will help to expand the game later very smoothly. It's a bit far fetched at the moment, but that's good, isn't it?
The studio will partially convey this idea in the teaser video.
V. Project Diary #5
Last week, we didn't make any significant progress.
The company's projects start at a peak, so the free time to spend on 300475 has decreased significantly.
The most notable harvest is the promotion of the spirit of early interaction with the community.
After the studio released images of the 3D model under construction, we quickly received comments about inaccuracies in some details.
The studio has checked and found these suggestions to be very correct, so the artists have accepted to adjust.
In keeping with that spirit, the studio has created a group to receive more support from the community, and we will continue to maintain this interaction soon.
The common spirit is not to be afraid of being wrong, just afraid of not being discovered early.
Image of American soldiers receiving editing - still continuing to improve
Game design
We continue to develop detailed scenarios for hypothetical scenarios to be implemented, continue to deepen AI analysis of other games, as input requirements for the next phase of the team. Programming and designing the game screen.
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